Gameplay The player character (bottom left) fighting a dungeon enemy (top right). Ports for iOS and Android were released in July 2022. It was released for Microsoft Windows, macOS, and Linux in August 2019, for Nintendo Switch in December 2020, for Xbox One and Xbox Series X/S in November 2021, and for PlayStation 4 and PlayStation 5 in February 2023. We may be a little spoilt for choice when it comes to the roguelike genre but Dicey Dungeons is an addition you’ll want to make time for.Dicey Dungeons is a roguelike deck-building game developed by Irish game designer Terry Cavanagh. Rarely did I find myself surprised or excited by the enemies I would do battle with, instead new faces were met with a shrug.ĭicey Dungeons is another worthy roguelike experience for Nintendo Switch that’s not only incredibly satisfying to play but also features a unique hook in its use of dice. The visuals while bright and colourful sport underwhelming enemy designs that for a game where these really feel like should be the star of the show is a shame. The chiptune soundtrack is a highlight of the game’s presentation, the tunes rather catchy both in and out of battle. Put simply, this is a game that’s perfectly suited for the Switch, where a spare twenty minutes could see you slaying the boss and checking off another episode. Even the turn-based battles flow along swiftly and since floors only have a small handful of enemies to take on, you’ll find yourself diving deeper and levelling up your character at an energetic pace. Runs never outstay their welcome while failures won’t leave you launching your controller across the room since it won’t take you long to get back to a similar point again on your next attempt. I really enjoy how brisk the pacing of Dicey Dungeons always feels. The robot, in particular, proved to be a favourite, doing away with dice and using a different system entirely. I won’t go into too much detail about what to expect with the others, however, their differences are sizeable making playthroughs feel very different as you jump between the cast. Speaking of classes, the Warrior will be the first contestant you venture out with, offering arguably the most straightforward experience of the bunch (using dice rolls and equipment cards as outlined above). Rogue-likes are no stranger to extending their runtime through modifiers but the way Dicey Dungeons handles this feels more structured not to mention provides an incentive to revisit classes. The first acts as an introduction of sorts to the contestant – allowing you the chance to get a feel for their quirks and abilities – with the rest not just upping the difficulty but even introducing new rules. There’s a surprising amount of replayability in Dicey Dungeons not just because you can play as six characters – all of which play very differently to one another – but also because they each have six episodes to beat. With the game rewarding you with further cards and shops scattered about your journey offering more should you have the coin to afford them, it definitely pays to experiment and change-up your loadout in order to put yourself in a stronger position for the next fight, especially if you want to take advantage of their weaknesses. Before going into battle, you’ll want to organise your equipment cards you will take in with you since the limit is a maximum of six (depending on their size). You can move about engaging baddies in battle, venture out on enemy-filled split paths to chests or anvils offering the ability to upgrade your equipment but your end goal will always be to reach the steps leading down to the next level. There’s a surprising amount of variety to what you’re able to do in battle and it’s all the more impressive when you consider the fact everything is revolving around simple dice rolls.Įach floor of a six-level dungeon you face offers some flexibility with its simple map system. Actions meanwhile can even afflict statuses on enemies such as poison and fire (the latter of which will set one of the opponent’s die on fire and then requiring two points of damage in order to extinguish). The effects of these cards can be everything from simple attacks, to damage reducing blocks to chances at re-rolling your dice. Some more powerful cards may even require a much larger number that can be chipped away at with multiple die. Of course, you’ll need to meet certain requirements in order to use said cards whether that’s an even number, odd number or a number above or below a certain amount. Combat is turn-based, each round seeing you roll a number of die and sliding them onto equipment cards in order to perform offensive and defensive manoeuvres against an enemy trying to do the exact same thing.
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